AoeStats
← Seirios

Lombardia

510184173Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 76m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
805
+14
🇨🇴 Celts · Colombia
781
+15
🇨🇦 Celts · Canada
776
-14
🇨🇦 Danes · Canada
764
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 2,844 10:54 24:10 34:06 ⚔ M@A into Scouts
24 1,849 10:18 24:24 43:34 ⚔ Scout Rush
22 1,659 12:06 31:35 55:37 ⚔ M@A into Archers
19 1,495 12:04 32:11 — ⚔ M@A into Skirms into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
32,585 23,795 21,940 4,285 82,605 93,455
23,190 26,491 20,070 4,200 73,951 86,286
27,430 15,487 18,735 3,620 65,272 72,501
22,400 10,453 5,300 1,550 39,703 39,584
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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