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Nomad

509433218Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 18m 52s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Japanese · Türkiye
1268
+14
🇩🇪 Danes · Germany
1196
+17
🇩🇪 Bengalis · Germany
1186
+17
🇦🇺 Dravidians · Australia
1166
+19
🇨🇳 Varangians · China
1241
-18
🇧🇷 Lithuanians · Brazil
1215
-17
🇫🇷 Wei · France
1204
-16
🇦🇷 Italians · Argentina
1202
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 663 14:17 — — ⛏ Fish Boom
33 632 14:15 — — ⛏ Fish Boom
29 540 13:42 — — ⛏ Fish Boom into Fire Galleys FC
28 535 13:04 — — ⛏ Fish Boom FC
24 461 14:16 — — ⛏ Fish Boom FC
23 436 12:10 — — ⛏ Fish Boom into Fire Galleys into Galleys FC
22 423 13:45 18:05 — ⛏ Fast Castle
14 271 14:25 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
3,750 2,950 530 100 7,330 7,206
3,650 3,175 420 0 7,245 7,996
3,150 3,225 585 105 7,065 7,788
3,400 2,321 355 100 6,176 6,283
2,400 2,975 485 100 5,960 6,761
2,425 3,064 315 0 5,804 7,223
2,625 2,570 50 100 5,345 6,186
2,950 1,531 250 100 4,831 4,939
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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