AoeStats
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Arabia

509549339Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 56m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1237
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1153
+14
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977
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1130
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1111
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1108
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Player eAPM Actions Feudal Castle Imperial Opening
46 2,609 9:22 25:54 46:52 ⚔ Scout Rush
46 2,645 10:34 30:58 43:45 ⚔ Archers into Scouts
37 2,132 9:54 23:21 — ⚔ Scout Rush
35 2,004 9:10 22:00 37:34 ⚔ Archer Rush
19 1,054 13:46 26:38 38:40 ⚔ Scout Rush
14 811 9:24 25:49 56:29 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
27,180 11,660 15,040 1,500 55,380 60,063
17,490 15,162 13,860 2,250 48,762 59,551
21,300 8,316 11,375 2,150 43,141 47,438
10,275 13,739 11,735 2,805 38,554 44,720
16,090 9,687 8,175 2,300 36,252 40,943
7,350 7,337 2,255 1,860 18,802 23,790
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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