AoeStats
← Rex Incognito

Arena

509880746Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 46m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
1248
+9
🇹🇼 Persians · Taiwan
1112
+15
🇹🇼 Shu · Taiwan
1083
+16
🇨🇳 Danes · China
954
+20
🇭🇰 Varangians · Hong Kong SAR China
1145
-18
🇨🇳 Bohemians · China
1112
-16
🇨🇳 Franks · China
1112
-16
🇨🇳 Danes · China
950
-10
Player eAPM Actions Feudal Castle Imperial Opening
90 4,192 10:59 15:03 29:23 ⛏ Fast Castle
52 2,394 10:31 15:01 27:34 ⛏ Fast Castle
44 2,023 10:42 14:49 37:49 ⛏ Fast Castle
29 1,350 11:32 15:58 32:06 ⛏ Fast Castle
29 1,333 10:53 14:26 35:04 ⛏ Fast Castle
26 1,211 11:19 14:54 28:37 ⛏ Fast Castle
23 1,072 10:55 15:54 46:00 ⛏ Fast Castle
22 1,019 10:17 13:53 30:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,420 23,160 15,705 1,900 69,185 89,096
25,785 17,285 14,945 2,615 60,630 67,369
25,305 19,880 13,125 2,285 60,595 69,690
25,255 12,085 13,415 2,200 52,955 55,221
24,850 15,058 9,785 1,235 50,928 54,608
23,400 12,905 5,735 1,735 43,775 51,023
21,780 10,875 7,230 2,150 42,035 49,008
9,670 9,503 2,460 1,700 23,333 25,295
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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