AoeStats
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Arena

510157524Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 50m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
1578
+14
🇩🇪 Saxons · Germany
1552
+15
🇬🇧 Mongols · United Kingdom
1506
+17
🇭🇷 Bohemians · Croatia
1467
+18
🇹🇷 Cumans · Türkiye
1637
-20
🇹🇷 Armenians · Türkiye
1622
-20
🇹🇷 Japanese · Türkiye
1441
-13
🇹🇷 Varangians · Türkiye
1398
-11
Player eAPM Actions Feudal Castle Imperial Opening
53 2,658 9:34 14:02 37:13 ⚔ FC into Scouts
47 2,371 7:41 21:41 37:18 ⚔ Towers FC
45 2,267 10:07 13:47 32:14 ⛏ Fast Castle
41 2,069 8:31 29:33 42:44 ⛏ Fast Castle
37 1,829 9:36 34:26 48:56 ⚔ M@A Rush
33 1,646 10:07 24:32 38:35 ⛏ Fast Castle
30 1,513 10:11 26:39 42:11 ⚔ M@A Rush
29 1,428 11:34 16:24 39:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,240 17,010 17,255 2,935 72,440 91,166
28,430 17,945 18,225 5,215 69,815 75,906
34,525 14,075 14,625 875 64,100 70,440
27,805 10,059 14,080 1,400 53,344 55,792
25,980 16,098 7,410 2,910 52,398 55,434
19,820 14,456 8,740 4,270 47,286 53,554
14,030 15,659 7,315 3,490 40,494 40,657
15,500 10,232 5,010 1,360 32,102 35,717
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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