AoeStats
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Fortress

509485244Analyzed
3v3 RM · 4d ago on Sep 26, 2026· 46m 39s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Burgundians · Chile
982
+13
🇨🇱 Goths · Chile
954
+15
🇨🇱 Khmer · Chile
891
+17
🇫🇴 Varangians · Faroe Islands
946
-16
🇫🇴 Danes · Faroe Islands
945
-16
🇫🇴 Goths · Faroe Islands
878
-32
Player eAPM Actions Feudal Castle Imperial Opening
23 1,087 9:45 15:41 34:41 ⛏ Fast Castle
22 1,027 7:16 15:31 37:11 ⛏ Fast Castle
19 896 7:43 12:54 43:17 ⛏ Fast Castle
17 799 8:41 16:05 — ⛏ Fast Castle
16 759 8:44 13:35 32:44 ⛏ Fast Castle
11 522 9:36 14:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,930 14,085 11,935 2,950 56,900 64,842
21,575 11,210 11,150 950 44,885 47,273
19,210 15,125 5,945 705 40,985 43,371
18,370 6,305 11,895 165 36,735 49,326
20,340 7,195 7,455 1,405 36,395 39,794
16,070 8,170 6,450 790 31,480 36,626
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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