AoeStats
← KIDSPANKER 4000

Arena

509482218Analyzed
3v3 RM · 4d ago on Sep 26, 2026· 18m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Magyars · France
992
+14
🇨🇦 Cumans · Canada
981
+15
🇦🇷 Franks · Argentina
882
+18
🇫🇴 Varangians · Faroe Islands
962
-16
🇫🇴 Danes · Faroe Islands
961
-16
🇫🇴 Goths · Faroe Islands
916
-38
Player eAPM Actions Feudal Castle Imperial Opening
24 445 10:11 17:37 — ⛏ Fast Castle
24 448 10:39 16:14 — ⛏ Fast Castle
21 394 12:37 — —
18 330 10:43 17:10 — ⛏ Fast Castle
18 330 9:57 — — ⚔ M@A into Archers
13 237 9:45 16:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,055 2,535 425 0 7,015 7,344
3,365 2,630 325 100 6,420 6,615
2,450 2,765 920 0 6,135 6,865
3,100 1,645 475 650 5,870 6,680
2,765 1,945 295 0 5,005 5,627
2,075 1,430 0 0 3,505 5,049
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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