AoeStats
← Jamwoo

Arena

510154578Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 55m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇩 Magyars · Moldova
598
+18
🇺🇸 Turks · United States
527
+21
🇬🇧 Varangians · United Kingdom
642
-20
🇨🇦 Danes · Canada
629
-19
Player eAPM Actions Feudal Castle Imperial Opening
20 1,121 11:33 23:06 32:04 ◆ FC into Fast Imp
14 759 12:17 21:26 38:22 ⛏ Fast Castle
14 791 12:11 24:04 42:58 ⚔ Towers FC
12 662 11:00 27:34 45:31

Resources

Player Food Wood Gold Stone Spent Collected
21,705 21,835 6,890 4,505 54,935 67,663
22,085 12,140 10,295 2,030 46,550 63,658
13,940 14,285 13,765 2,050 44,040 48,871
12,375 13,530 3,125 1,855 30,885 31,111
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.