AoeStats
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Fortress

509688964Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 75m 7s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
712
+13
677
+15
🇬🇧 Varangians · United Kingdom
656
-14
🇨🇦 Danes · Canada
643
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 2,395 7:02 14:37 31:22 ⛏ Fast Castle
18 1,389 8:10 19:14 31:58 ⚔ FC into Scouts
15 1,148 10:53 19:34 34:41
15 1,150 7:08 21:48 36:09 ⚔ Champi Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,130 39,725 20,255 3,250 95,360 97,615
32,895 18,920 14,920 3,230 69,965 76,287
32,160 13,696 19,635 3,180 68,671 100,468
25,510 16,255 19,465 4,130 65,360 85,399
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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