AoeStats
← [GDL] BlairLucky

Nomad

509944973Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 71m 42s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Magyars · Peru
1089
+15
🇵🇪 Spanish · Peru
1086
+15
🇦🇹 Danes · Austria
1070
-15
🇦🇹 Saxons · Austria
1069
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 3,860 14:16 23:21 46:35 ⛏ Fish Boom FC
48 3,437 21:55 25:55 50:32 ⛏ Fish Boom into Galleys FC
32 2,302 13:25 21:20 38:51 ⛏ Fish Boom FC
28 2,023 15:04 20:39 42:09 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
46,580 27,414 31,075 4,415 109,484 139,055
37,310 27,149 23,225 5,055 92,739 103,149
34,775 22,793 14,970 3,850 76,388 80,146
22,950 30,680 8,720 3,995 66,345 69,028
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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