AoeStats
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Arabia

509260711Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 47m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Franks · Taiwan
1458
+15
🇺🇸 Khmer · United States
1372
+41
🇺🇸 Bohemians · United States
1304
+21
🇲🇽 Hindustanis · Mexico
1446
-19
🇲🇽 Varangians · Mexico
1434
-19
🇲🇽 Saxons · Mexico
1408
-17
Player eAPM Actions Feudal Castle Imperial Opening
67 3,168 8:56 22:36 — ⚔ Scout Rush
52 2,453 9:07 21:20 38:55 ⚔ Archer Rush
52 2,446 9:32 20:08 40:57 ⚔ Scout Rush
47 2,209 8:59 19:56 — ⚔ M@A into Skirms
43 2,011 8:50 26:25 — ⚔ Scout Rush
38 1,784 10:08 16:43 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,445 13,346 9,030 2,250 43,071 47,332
19,025 15,098 5,955 2,260 42,338 46,782
19,425 9,549 10,020 950 39,944 43,947
14,190 17,257 2,680 2,460 36,587 42,008
17,740 7,333 5,530 100 30,703 33,010
7,650 10,511 4,935 1,250 24,346 24,995
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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