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Lombardia

509149744Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 39m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Poles · Germany
1229
+18
🇺🇦 Britons · Ukraine
1226
+19
🇧🇷 Gurjaras · Brazil
1225
+19
🇦🇷 Mongols · Argentina
1414
-24
🇦🇷 Varangians · Argentina
1245
-17
🇦🇷 Saxons · Argentina
1188
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 2,332 13:34 17:17 38:44 ⛏ Fast Castle
52 2,031 9:33 22:04 35:42 ⚔ Archer Rush
39 1,544 11:35 17:06 38:37 ⛏ Fast Castle
33 1,292 10:07 14:27 — ⛏ Fast Castle
32 1,253 9:23 20:06 38:05 ⚔ Scout Rush
27 1,062 10:44 17:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,425 9,513 12,695 2,535 48,168 49,873
15,235 8,044 6,480 980 30,739 36,762
9,330 9,985 8,250 1,645 29,210 31,697
13,780 5,730 7,795 750 28,055 31,013
6,165 7,626 3,975 950 18,716 20,812
7,975 7,325 1,395 1,115 17,810 19,992
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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