AoeStats
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Black Forest

509145753Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 67m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇩 Turks · Bangladesh
1364
+12
🇹🇼 Saxons · Taiwan
1303
+15
🇹🇼 Danes · Taiwan
1235
+17
🇨🇳 Jurchens · China
1217
+18
🇺🇸 Saracens · United States
1386
-20
🇹🇷 Goths · Türkiye
1267
-15
🇺🇦 Britons · Ukraine
1226
-14
🇨🇦 Bengalis · Canada
1211
-13
Player eAPM Actions Feudal Castle Imperial Opening
66 4,493 13:59 18:54 32:02 ⛏ Fast Castle
42 2,871 11:48 16:20 29:51 ⛏ Fast Castle
33 2,245 10:17 14:10 29:05 ⛏ Fast Castle
32 2,186 10:41 14:16 33:51 ⛏ Fast Castle
27 1,824 13:13 17:08 31:58 ⛏ Fast Castle
22 1,513 11:12 14:53 31:55 ⛏ Fast Castle
19 1,294 12:29 17:11 40:54 ⛏ Fast Castle
19 1,287 14:06 18:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,525 50,200 34,725 4,495 130,945 145,694
45,850 32,467 38,805 3,630 120,752 131,438
51,995 23,385 26,250 4,200 105,830 112,544
39,060 27,615 27,065 5,060 98,800 143,007
46,095 22,586 14,645 9,955 93,281 107,903
42,585 20,255 19,850 850 83,540 106,862
21,920 23,853 18,200 4,250 68,223 89,275
4,650 2,804 630 125 8,209 8,913
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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