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Lombardia

509369229Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 43m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇬 Saxons · Bulgaria
1281
+12
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1231
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1219
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🇪🇸 Franks · Spain
1209
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🇮🇩 Khmer · Indonesia
1216
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🇺🇸 Tatars · United States
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🇺🇸 Varangians · United States
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Player eAPM Actions Feudal Castle Imperial Opening
35 1,527 11:06 16:02 32:17 ⛏ Fast Castle
35 1,508 11:44 16:11 30:39 ⛏ Fast Castle
32 1,390 10:20 18:01 35:04 ⛏ Fast Castle
27 1,167 11:16 15:12 31:13 ⛏ Fast Castle
26 1,113 12:27 16:00 38:45 ⛏ Fast Castle
22 949 11:57 19:19 32:16 ⛏ Fast Castle
19 841 11:38 16:12 35:25 ⛏ Fast Castle
11 460 11:27 17:34 34:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,020 11,475 15,645 4,435 74,575 82,212
29,740 15,213 15,490 2,830 63,273 67,047
16,095 22,462 11,850 1,690 52,097 62,076
18,095 16,702 10,610 4,295 49,702 57,108
23,430 12,412 10,925 935 47,702 54,364
17,495 11,582 5,545 2,700 37,322 40,745
14,915 8,206 5,145 2,545 30,811 37,953
13,980 9,405 3,360 2,570 29,315 37,054
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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