AoeStats
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Lombardia

509752054Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 48m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Danes · Romania
1119
+9
🇧🇪 Varangians · Belgium
963
+15
🇧🇪 Japanese · Belgium
872
+20
🇺🇸 Japanese · United States
964
-15
🇺🇸 Japanese · United States
964
-15
🇺🇸 Japanese · United States
935
-20
Player eAPM Actions Feudal Castle Imperial Opening
34 1,655 10:03 21:17 40:34 ⚔ Scout Rush
30 1,442 9:47 25:54 47:18 ⚔ M@A Rush
27 1,299 10:37 20:58 40:41 ⚔ M@A Rush
26 1,256 8:54 23:49 — ⚔ Archers into Scouts
25 1,207 11:01 17:11 36:20 ⛏ Fast Castle
17 839 11:37 16:42 40:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,725 12,748 9,315 1,715 44,503 46,651
13,345 15,990 10,040 4,100 43,475 54,384
13,530 11,870 8,060 3,280 36,740 43,455
15,065 9,164 5,810 1,275 31,314 36,249
14,550 9,190 4,605 875 29,220 37,120
9,870 6,438 2,865 1,400 20,573 25,134
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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