AoeStats
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Fortress

509745796Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 44m 30s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Danes · Romania
1110
+9
🇧🇪 Varangians · Belgium
948
+15
🇧🇪 Japanese · Belgium
853
+19
🇺🇸 Persians · United States
963
-16
🇨🇴 Goths · Colombia
932
-14
🇨🇴 Khmer · Colombia
890
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,480 10:02 17:26 33:48 ⛏ Fast Castle
27 1,208 6:11 12:44 36:35 ⛏ Fast Castle
26 1,138 8:58 16:34 31:49 ⚔ M@A FC
25 1,092 7:28 11:52 36:10 ⛏ Fast Castle
21 922 7:15 16:10 42:11 ⛏ Fast Castle
18 806 8:02 12:08 44:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,950 12,260 11,735 3,675 48,620 54,140
25,320 10,355 9,540 1,525 46,740 48,877
20,735 7,795 9,105 3,030 40,665 49,495
13,185 15,005 9,015 2,035 39,240 42,289
17,770 11,095 7,900 1,315 38,080 41,463
10,665 7,740 6,245 2,100 26,750 33,687
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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