AoeStats
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Black Forest

509471099Analyzed
3v3 RM · 4d ago on Sep 26, 2026· 65m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Goths · France
1047
+12
🇦🇷 Gurjaras · Argentina
1037
+13
🇫🇷 Britons · France
1019
+13
🇷🇴 Danes · Romania
1127
-19
🇧🇪 Saxons · Belgium
922
-11
🇧🇪 Lithuanians · Belgium
843
-8
Player eAPM Actions Feudal Castle Imperial Opening
31 2,030 11:57 17:11 32:40 ⛏ Fast Castle
31 2,050 12:29 22:38 40:06 ⛏ Fish Boom FC
30 1,966 11:45 16:22 30:29 ⛏ Fast Castle
25 1,634 12:02 19:39 37:21 ⛏ Fast Castle
23 1,543 13:39 18:28 33:55 ⛏ Fast Castle
15 998 13:12 18:51 36:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,705 33,015 20,945 4,450 111,115 141,974
45,100 19,362 40,635 3,105 108,202 110,796
21,100 47,453 31,805 3,445 103,803 124,899
20,155 35,147 27,345 4,330 86,977 107,622
19,760 27,475 18,600 3,450 69,285 83,242
25,450 15,387 16,445 1,550 58,832 79,079
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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