AoeStats
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Nomad

511002496Analyzed
3v3 RM · 6h ago on Oct 3, 2026· 62m 16s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Inca · Spain
1180
+16
🇫🇷 Malay · France
1179
+16
🇦🇺 Saxons · Australia
1171
+17
🇨🇭 Varangians · Switzerland
1235
-18
🇦🇺 Goths · Australia
1184
-16
🇰🇷 Saracens · South Korea
1148
-15
Player eAPM Actions Feudal Castle Imperial Opening
66 4,088 14:54 21:02 — ⛏ Fish Boom FC
48 3,016 13:17 19:12 31:55 ⛏ Fish Boom FC
35 2,174 14:55 18:58 46:21 ⛏ Fish Boom FC
30 1,878 14:57 20:59 46:21 ⛏ Fish Boom FC
27 1,695 14:57 18:48 35:09 ⛏ Fish Boom FC
14 893 15:47 20:34 35:56 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
48,265 24,643 18,400 3,100 94,408 98,343
45,460 21,675 19,645 3,655 90,435 96,438
25,900 25,325 13,110 2,935 67,270 71,645
22,070 25,977 17,100 1,805 66,952 82,004
20,860 22,893 10,130 2,625 56,508 61,175
17,975 12,840 10,700 3,900 45,415 49,719
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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