AoeStats
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Nomad

509241444Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 27m 4s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Varangians · Denmark
1251
+14
🇦🇷 Spanish · Argentina
1227
+15
🇦🇷 Saxons · Argentina
1245
-16
🇨🇴 Huns · Colombia
1169
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 937 16:03 20:26 — ⛏ Fish Boom into Fire Galleys FC
25 667 13:14 18:05 — ⛏ Fish Boom FC
24 649 14:50 22:44 — ⛏ Fish Boom into Galleys FC
13 364 15:22 19:19 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,180 6,306 1,085 420 12,991 12,959
4,675 5,420 1,060 980 12,135 12,050
4,975 3,296 1,300 850 10,421 12,202
3,465 3,490 720 750 8,425 8,786
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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