AoeStats
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Lombardia

509142491Analyzed
3v3 RM · 5d ago on Sep 25, 2026· 64m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Berbers · France
1329
+17
🇳🇱 Saxons · Netherlands
1292
+18
🇦🇷 Mongols · Argentina
1277
+19
🇦🇷 Varangians · Argentina
1508
-25
🇩🇰 Ethiopians · Denmark
1268
-15
🇦🇷 Persians · Argentina
1241
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 3,480 10:16 14:12 36:26 ⛏ Fast Castle
48 3,124 10:56 14:39 32:57 ⛏ Fast Castle
46 2,993 9:24 19:47 36:38 ⚔ Scout Rush
43 2,804 9:40 20:59 35:34 ⚔ M@A FC
42 2,695 11:35 19:30 35:32 ⚔ Archer Rush
27 1,733 10:45 18:35 35:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,285 36,076 18,375 5,200 97,936 104,175
38,270 29,071 27,495 2,980 97,816 106,974
24,145 43,651 23,545 5,435 96,776 117,855
52,530 17,665 18,725 3,450 92,370 92,797
18,805 28,191 18,890 2,620 68,506 77,691
26,580 12,516 17,200 3,450 59,746 78,333
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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