AoeStats
← Pielover757

Nomad

509872825Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 33m 32s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Italians · South Africa
1579
+12
🇬🇧 Danes · United Kingdom
1473
+16
🇨🇳 Bengalis · China
1540
-16
🇦🇺 Varangians · Australia
1432
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 1,469 12:24 20:29 — ⚔ Fish Boom into M@A FC
38 1,276 12:09 24:14 — ⛏ Fish Boom into Fire Galleys FC
30 1,010 13:24 — — ⚔ Fish Boom into Towers FC
27 914 14:09 18:08 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,945 11,397 2,755 1,055 27,152 27,898
6,950 7,953 2,980 200 18,083 20,451
6,850 6,733 1,270 1,090 15,943 17,440
4,500 7,011 380 515 12,406 12,853
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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