AoeStats
← hightower_208

Yucatan

510355854Analyzed
2v2 RM · 9h ago on Sep 30, 2026· 63m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Varangians · Germany
1712
+9
🇩🇪 Mongols · Germany
1696
+10
🇹🇼 Saxons · Taiwan
1571
-10
🇹🇼 Varangians · Taiwan
1546
-9
Player eAPM Actions Feudal Castle Imperial Opening
57 3,635 10:11 13:51 40:57 ⛏ Fast Castle
52 3,354 8:50 12:21 34:14 ⛏ Fast Castle
39 2,479 9:14 12:51 30:05 ⛏ Fast Castle
30 1,894 9:15 12:50 29:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,320 38,645 38,620 11,445 148,030 150,883
44,555 54,643 21,320 6,280 126,798 134,222
21,325 48,141 39,415 10,960 119,841 128,813
43,005 21,312 27,750 3,855 95,922 111,760
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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