AoeStats
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Arena

510140438Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 44m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Varangians · Germany
1692
+20
🇩🇪 Mongols · Germany
1676
+20
🇳🇴 Vikings · Norway
1771
-20
🇸🇪 Saxons · Sweden
1768
-20
Player eAPM Actions Feudal Castle Imperial Opening
51 2,255 10:46 14:23 28:15 ⛏ Fast Castle
46 2,026 10:54 14:25 32:17 ⛏ Fast Castle
39 1,735 10:28 14:06 27:00 ⛏ Fast Castle
26 1,151 9:22 12:59 27:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,170 14,850 12,570 1,005 55,595 67,761
25,185 15,990 11,745 2,405 55,325 59,123
15,725 19,285 12,905 3,470 51,385 59,387
18,450 17,125 11,015 2,145 48,735 50,047
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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