AoeStats
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Arena

508870980Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 37m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Varangians · Germany
1678
+13
🇩🇪 Bohemians · Germany
1660
+14
🇳🇱 Persians · Netherlands
1618
-14
🇦🇷 Saxons · Argentina
1602
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 1,764 10:33 14:15 34:45 ⛏ Fast Castle
44 1,629 10:04 14:09 32:28 ⛏ Fast Castle
34 1,254 10:29 13:47 26:17 ⛏ Fast Castle
33 1,221 9:15 12:53 28:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,255 12,612 11,595 1,385 45,847 49,658
23,405 12,460 7,550 2,035 45,450 47,913
16,485 15,306 6,935 950 39,676 43,874
13,985 9,716 6,250 760 30,711 32,343
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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