AoeStats
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Fortress

508704793Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 65m 28s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saxons · Germany
1651
+19
🇩🇪 Varangians · Germany
1625
+21
🇩🇪 Hindustanis · Germany
1718
-20
🇨🇭 Bohemians · Switzerland
1718
-20
Player eAPM Actions Feudal Castle Imperial Opening
53 3,492 7:37 11:08 29:47 ⛏ Fast Castle
51 3,330 7:07 10:48 25:37 ⛏ Fast Castle
36 2,376 7:18 10:54 24:52 ⛏ Fast Castle
26 1,708 7:02 11:14 24:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,700 57,228 35,720 4,835 135,483 143,566
68,275 28,466 33,080 5,240 135,061 143,997
67,270 22,635 20,435 3,060 113,400 115,649
45,250 36,045 27,595 3,125 112,015 121,666
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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