AoeStats
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Lombardia

508654364Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 36m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
1684
+15
🇩🇪 Ethiopians · Germany
1655
+15
🇨🇿 Varangians · Czechia
1658
-15
🇨🇿 Danes · Czechia
1655
-15
Player eAPM Actions Feudal Castle Imperial Opening
60 2,167 8:48 20:30 36:06 ⚔ Archer Rush
55 2,008 8:49 21:21 — ⚔ Scout Rush
47 1,713 9:28 23:31 — ⚔ Archer Rush
42 1,542 8:57 20:39 35:21 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,975 10,169 7,080 200 29,424 29,971
13,945 8,729 5,475 890 29,039 30,816
13,920 7,367 5,200 1,510 27,997 30,350
8,350 9,359 4,740 975 23,424 25,778
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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