AoeStats
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Arena

508648240Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 44m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Saxons · Netherlands
1602
+20
🇩🇪 Burgundians · Germany
1525
+23
🇩🇪 Bohemians · Germany
1706
-22
🇩🇪 Danes · Germany
1676
-21
Player eAPM Actions Feudal Castle Imperial Opening
51 2,245 10:47 14:33 39:36 ⛏ Fast Castle
38 1,691 10:22 14:05 34:58 ⛏ Fast Castle
37 1,653 9:37 13:58 — ⛏ Fast Castle
32 1,434 10:27 14:02 36:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,125 14,395 16,165 2,150 56,835 60,956
31,875 12,295 6,425 2,250 52,845 55,508
9,795 19,030 5,625 1,915 36,365 38,092
15,050 11,812 7,090 405 34,357 40,369
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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