AoeStats
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Oasis

509277539Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 63m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
773
+13
🇺🇸 Celts · United States
672
+17
🇺🇸 Celts · United States
650
+18
🇮🇳 Celts · India
736
-17
🇮🇳 Turks · India
731
-17
🇨🇦 Danes · Canada
642
-14
Player eAPM Actions Feudal Castle Imperial Opening
19 1,176 12:33 19:05 34:44 ⛏ Fast Castle
17 1,045 11:47 19:01 26:34 ⛏ Fast Castle
17 1,105 14:49 20:14 38:34 ⛏ Fast Castle
15 962 14:42 25:07 37:27 ⛏ Fast Castle
14 898 12:16 23:13 37:53 ⛏ Fast Castle
11 670 12:37 22:51 44:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,805 39,440 22,960 2,745 93,950 108,646
43,760 12,895 25,040 5,420 87,115 96,769
35,765 12,000 17,625 1,875 67,265 85,018
20,840 22,045 11,595 2,010 56,490 77,335
18,425 21,755 12,515 2,150 54,845 83,939
16,385 8,835 6,980 3,145 35,345 43,091
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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