AoeStats
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Arabia

510388283Analyzed
4v4 RM · 20h ago on Sep 30, 2026· 56m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saxons · Germany
1359
+14
🇩🇪 Persians · Germany
1347
+15
🇭🇺 Mapuche · Hungary
1287
+17
🇦🇷 Mongols · Argentina
1261
+18
🇺🇸 Ethiopians · United States
1341
-17
🇲🇽 Mongols · Mexico
1324
-16
🇩🇪 Franks · Germany
1318
-16
🇲🇽 Varangians · Mexico
1297
-15
Player eAPM Actions Feudal Castle Imperial Opening
66 3,726 8:54 20:43 43:32 ⚔ Scout Rush
53 3,004 8:43 23:09 41:27 ⚔ Archer Rush
52 2,944 9:06 26:30 50:06 ⚔ Scout Rush
50 2,872 9:31 20:17 38:57 ⚔ Scout Rush
45 2,560 9:05 23:25 36:12 ⚔ Scout Rush
44 2,479 11:07 21:26 35:05 ⚔ Archer Rush
43 2,465 8:40 19:28 38:17 ⚔ Scout Rush
43 2,422 11:00 16:41 39:18

Resources

Player Food Wood Gold Stone Spent Collected
36,700 12,957 31,475 3,550 84,682 87,424
41,460 22,096 12,020 3,000 78,576 81,199
34,105 18,661 15,900 2,225 70,891 74,776
24,055 20,162 14,935 2,665 61,817 69,219
15,700 20,121 14,065 4,395 54,281 64,086
19,800 23,483 9,065 1,900 54,248 56,979
16,705 18,185 8,670 2,250 45,810 54,727
20,755 8,541 12,290 1,845 43,431 44,950
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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