AoeStats
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Oasis

508580215Analyzed
4v4 RM · 10d ago on Sep 23, 2026· 22m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Ethiopians · Colombia
1471
+9
🇲🇽 Berbers · Mexico
1401
+12
🇲🇽 Varangians · Mexico
1237
+19
1164
+21
🇨🇱 Khmer · Chile
1325
-16
🇺🇸 Ethiopians · United States
1314
-16
🇹🇼 Danes · Taiwan
1292
-15
🇺🇸 Byzantines · United States
1280
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 1,334 9:36 — — ⚔ Archer Rush
55 1,264 9:49 22:13 — ⚔ Scout Rush
49 1,113 9:43 — — ⚔ Skirmisher Rush
48 1,096 8:59 — — ⚔ Archer Rush
42 966 9:21 22:32 — ⚔ Scout Rush
37 849 12:06 19:06 — ⛏ Fast Castle
29 663 11:35 15:43 — ⛏ Fast Castle
23 520 10:37 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,925 3,750 1,380 0 9,055 10,414
3,325 3,596 1,855 0 8,776 10,140
5,155 2,980 350 100 8,585 9,254
4,650 2,968 250 125 7,993 9,152
4,295 3,515 150 0 7,960 9,467
4,000 2,925 385 225 7,535 8,010
3,505 1,750 475 0 5,730 5,719
2,760 2,824 140 0 5,724 6,092
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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