AoeStats
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African Clearing

510385509Analyzed
3v3 RM · 4h ago on Sep 30, 2026· 74m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Varangians · Spain
1254
+13
🇪🇸 Danes · Spain
1207
+15
🇪🇸 Huns · Spain
1186
+15
🇱🇹 Sicilians · Lithuania
1204
-15
🇵🇪 Burgundians · Peru
1200
-15
🇱🇹 Koreans · Lithuania
1156
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 3,653 13:39 18:40 35:23 ⛏ Fast Castle
30 2,212 14:26 23:09 43:36 ⚔ Scout Rush
28 2,064 15:56 19:58 40:03 ⛏ Fast Castle
24 1,806 14:04 19:54 — ⛏ Fast Castle
22 1,619 14:06 19:10 42:49 ⛏ Fast Castle
19 1,444 14:10 17:55 38:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,015 28,983 23,485 5,960 100,443 104,395
47,465 23,841 22,920 1,550 95,776 101,166
30,910 34,960 14,255 3,560 83,685 97,953
37,625 22,424 14,750 3,730 78,529 83,216
23,065 16,035 17,615 2,000 58,715 68,125
11,550 18,149 7,605 1,470 38,774 43,102
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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