AoeStats
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Arena

510378880Analyzed
3v3 RM · 7h ago on Sep 30, 2026· 38m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Varangians · Spain
1236
+18
🇪🇸 Danes · Spain
1187
+20
🇪🇸 Poles · Spain
1165
+21
🇦🇷 Italians · Argentina
1375
-24
🇺🇾 Spanish · Uruguay
1322
-21
🇦🇷 Maya · Argentina
1149
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,310 10:56 16:21 31:01 ⛏ Fast Castle
31 1,176 10:02 13:46 32:18 ⛏ Fast Castle
29 1,107 8:27 26:59 — ⚔ Tower Rush
23 890 9:12 23:21 36:31 ⚔ Towers into Scouts
20 756 11:45 16:47 29:59 ⛏ Fast Castle
18 707 10:40 14:37 28:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,490 11,885 12,650 2,150 50,175 53,074
14,870 10,365 6,285 900 32,420 38,202
11,440 9,750 2,940 1,415 25,545 30,507
8,725 8,070 3,795 2,175 22,765 26,072
9,050 5,858 1,855 1,825 18,588 20,591
8,375 5,780 1,975 1,605 17,735 20,283
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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