AoeStats
← vikman85

Arena

510371751Analyzed
2v2 RM · 4h ago on Sep 30, 2026· 43m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Varangians · Spain
1223
+13
🇪🇸 Danes · Spain
1171
+16
1199
-16
🇷🇺 Turks · Russia
1130
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 2,364 12:09 15:38 20:39 ◆ FC into Fast Imp
44 1,942 10:59 18:37 — ⛏ Fast Castle
30 1,324 9:08 23:09 — ⚔ Towers FC
25 1,092 10:51 14:33 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,730 11,065 11,735 230 34,760 36,625
16,305 8,135 7,920 750 33,110 34,234
10,955 6,408 3,220 3,675 24,258 25,431
5,140 4,115 810 615 10,680 10,789
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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