AoeStats
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Arena

509195311Analyzed
3v3 RM · 5d ago on Sep 25, 2026· 58m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Saracens · Türkiye
1271
+13
🇦🇺 Romans · Australia
1250
+14
🇹🇷 Britons · Türkiye
1198
+16
🇪🇸 Varangians · Spain
1254
-15
🇪🇸 Danes · Spain
1194
-14
🇪🇸 Bohemians · Spain
1188
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 2,159 10:37 18:01 31:13 ⛏ Fast Castle
34 1,961 10:54 15:32 33:55 ⛏ Fast Castle
27 1,590 8:37 31:47 44:46 ⚔ Tower Rush
22 1,308 11:01 27:47 — ⚔ Archer Rush
21 1,240 10:31 14:39 — ⛏ Fast Castle
17 984 10:14 13:59 28:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,235 18,415 30,255 2,170 102,075 110,712
38,255 15,630 28,525 3,305 85,715 95,807
32,075 18,530 11,030 1,085 62,720 73,373
23,170 13,830 9,665 3,415 50,080 54,211
14,820 13,085 6,915 830 35,650 41,833
11,425 10,070 1,560 925 23,980 23,657
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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