AoeStats
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African Clearing

510783873Analyzed
3v3 RM · 6h ago on Oct 2, 2026· 72m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saracens · China
1127
+15
🇺🇸 Danes · United States
1117
+15
🇨🇱 Celts · Chile
1071
+17
🇩🇪 Jurchens · Germany
1124
-17
🇩🇪 Saxons · Germany
1091
-15
🇩🇪 Huns · Germany
1077
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,869 15:32 20:31 42:25 ⛏ Fast Castle
37 2,667 13:04 21:58 42:18 ⛏ Fast Castle
31 2,267 14:12 18:26 40:12 ⛏ Fast Castle
27 1,986 14:26 18:29 36:22 ⛏ Fast Castle
26 1,893 13:50 21:48 41:34 ⚔ Scout Rush
15 1,056 15:30 23:25 41:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,485 25,658 28,125 3,360 114,628 124,866
38,920 34,695 27,835 4,400 105,850 127,575
38,450 39,425 15,290 3,300 96,465 101,605
37,055 17,290 21,755 4,700 80,800 91,323
22,770 34,888 17,195 2,910 77,763 78,825
15,120 29,142 16,740 4,685 65,687 80,974
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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