AoeStats
← Hitokirivan

Pilgrims

508649093Analyzed
2v2 RM · 10d ago on Sep 23, 2026· 23m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Danes · Germany
1138
+12
🇩🇪 Saxons · Germany
1009
+18
🇵🇪 Vietnamese · Peru
1056
-15
🇵🇪 Persians · Peru
1040
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 749 11:24 18:59 — ⛏ Fish Boom into Fire Galleys FC
24 577 13:40 — — ⚔ Fish Boom into Archers
23 537 11:24 16:58 — ⛏ Fish Boom into Fire Galleys FC
23 537 10:19 18:19 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
5,275 5,275 1,580 200 12,330 13,021
4,650 5,405 1,365 300 11,720 12,088
4,715 4,845 1,295 300 11,155 12,471
4,435 5,044 525 100 10,104 11,965
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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