AoeStats
← AiM | CanvaL

Pilgrims

510070448Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 49m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1320
+16
🇹🇷 Burgundians · Türkiye
1285
+18
🇹🇼 Danes · Taiwan
1264
+19
🇳🇴 Aztecs · Norway
1229
+20
🇨🇳 Persians · China
1361
-20
🇹🇼 Varangians · Taiwan
1344
-19
🇹🇼 Spanish · Taiwan
1335
-19
🇨🇱 Sicilians · Chile
1244
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,866 12:01 21:45 33:47 ⚔ Fish Boom FC into Archers
37 1,840 10:46 21:21 30:26 ⛏ Fish Boom into Fire Galleys FC
34 1,682 11:15 15:34 32:56 ⛏ Fish Boom FC
33 1,667 13:18 26:14 40:10 ⚔ Fish Boom into Archers
33 1,667 11:50 18:43 28:39 ⛏ Fish Boom into Galleys FC
26 1,306 12:10 16:15 37:35 ⛏ Fish Boom FC
25 1,269 10:45 15:17 — ⛏ Fish Boom FC
25 1,272 18:24 — — ⚔ Drush into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
30,275 21,485 26,495 1,280 79,535 82,598
26,545 18,198 17,650 1,470 63,863 79,687
29,410 17,858 10,795 3,895 61,958 65,534
20,385 16,765 10,395 2,955 50,500 54,855
17,430 21,726 7,230 3,150 49,536 53,150
11,360 13,770 3,415 3,650 32,195 35,040
5,230 5,125 725 2,250 13,330 14,377
3,035 3,910 110 575 7,630 7,850
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.