AoeStats
← game 4 fun

Arena

509867387Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 43m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Goths · Australia
1229
+18
🇨🇳 Ethiopians · China
1214
+18
🇭🇰 Franks · Hong Kong SAR China
1198
+19
🇨🇳 Saxons · China
1197
+19
🇰🇷 Ethiopians · South Korea
1278
-19
🇻🇳 Vietnamese · Vietnam
1267
-19
🇦🇷 Varangians · Argentina
1259
-18
🇬🇧 Maya · United Kingdom
1253
-18
Player eAPM Actions Feudal Castle Imperial Opening
51 2,248 11:32 15:49 29:59 ⛏ Fast Castle
41 1,818 10:21 15:45 28:57 ⛏ Fast Castle
40 1,732 10:19 14:14 33:43 ⛏ Fast Castle
35 1,535 12:14 16:18 33:08 ⛏ Fast Castle
32 1,389 10:46 14:32 30:08 ⛏ Fast Castle
31 1,361 9:33 13:36 29:36 ⛏ Fast Castle
26 1,125 11:24 15:27 29:07 ⛏ Fast Castle
19 850 11:45 15:33 28:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,445 20,805 14,165 3,050 68,465 72,756
34,785 18,875 10,110 1,650 65,420 79,960
27,705 10,450 14,300 2,250 54,705 66,064
21,990 14,225 12,135 1,350 49,700 52,239
12,950 12,905 11,055 2,200 39,110 58,465
16,290 10,905 5,465 3,775 36,435 42,111
15,025 9,935 6,595 1,150 32,705 36,418
11,825 7,423 4,310 995 24,553 35,738
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.