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Nomad

509613172Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 57m 31s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Huns · Hong Kong SAR China
1182
+16
🇩🇪 Italians · Germany
1170
+17
🇪🇸 Varangians · Spain
1163
+17
🇨🇳 Malians · China
1160
+17
🇫🇷 Mongols · France
1283
-20
🇫🇷 Persians · France
1268
-20
🇹🇼 Danes · Taiwan
1134
-15
🇫🇷 Wu · France
1076
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 2,944 15:54 20:37 49:29 ⛏ Fish Boom FC
45 2,617 12:39 17:21 32:34 ⛏ Fish Boom FC
44 2,522 13:01 19:55 39:57 ⛏ Fish Boom into Galleys into Fire Galleys FC
39 2,265 13:11 20:24 39:54 ⛏ Fish Boom FC
37 2,134 14:57 20:44 37:58 ⛏ Fish Boom FC
32 1,861 13:36 19:18 42:14 ⛏ Fast Castle
26 1,501 14:06 17:56 29:57 ⛏ Fish Boom FC into Fire Galleys
24 1,369 14:31 22:25 41:21 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,595 15,895 21,340 3,000 63,830 72,005
27,370 15,183 18,310 1,355 62,218 72,759
26,395 13,055 15,060 3,900 58,410 64,406
25,370 14,290 15,865 2,550 58,075 64,186
13,860 16,240 12,945 5,070 48,115 53,051
13,500 18,585 10,070 3,360 45,515 50,778
16,420 13,237 4,720 2,665 37,042 37,652
11,800 14,477 6,375 3,225 35,877 37,951
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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