AoeStats
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Oasis

509150053Analyzed
3v3 RM · 5d ago on Sep 25, 2026· 53m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Tatars · Türkiye
1211
+15
🇹🇷 Varangians · Türkiye
1208
+16
🇹🇷 Jurchens · Türkiye
1174
+17
🇵🇱 Franks · Poland
1239
-18
🇵🇱 Ethiopians · Poland
1196
-16
🇬🇧 Saxons · United Kingdom
1159
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,397 9:31 22:40 41:15 ⚔ Scout Rush
42 2,268 11:23 15:45 32:05 ⛏ Fast Castle
35 1,864 9:35 24:54 47:27 ⚔ Archer Rush
29 1,584 9:28 22:15 33:33 ⚔ M@A Rush
29 1,582 11:33 25:48 40:27 ⚔ Archer Rush
24 1,317 13:10 24:02 48:04 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
30,745 27,940 10,985 2,210 71,880 76,899
32,605 16,513 19,315 2,330 70,763 78,492
32,390 15,825 16,905 750 65,870 69,943
24,055 11,212 15,735 1,610 52,612 60,478
18,960 15,011 7,700 2,530 44,201 45,133
17,390 15,189 7,795 1,635 42,009 43,640
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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