AoeStats
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Oasis

508921111Analyzed
2v2 RM · 6d ago on Sep 24, 2026· 56m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇺 Danes · Luxembourg
1271
+14
🇵🇪 Mongols · Peru
1265
+15
🇹🇷 Danes · Türkiye
1258
-15
🇹🇷 Saxons · Türkiye
1221
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 3,001 11:09 15:28 36:32 ⛏ Fast Castle
34 1,926 9:48 16:22 38:54 ⛏ Fast Castle
32 1,789 9:33 21:07 36:25 ⚔ Skirmisher Rush
19 1,104 10:55 23:37 43:57 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,450 38,454 25,125 2,535 89,564 107,870
29,755 16,362 13,255 2,930 62,302 81,550
28,625 19,913 7,805 1,885 58,228 60,768
22,630 8,925 8,270 1,525 41,350 45,246
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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