AoeStats
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African Clearing

510931513Analyzed
4v4 RM · 16h ago on Oct 3, 2026· 61m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇿 Huns · Algeria
1366
+17
🇺🇸 Malians · United States
1354
+17
🇦🇷 Magyars · Argentina
1309
+19
🇵🇪 Varangians · Peru
1216
+24
🇨🇳 Vietnamese · China
1444
-22
🇹🇼 Danes · Taiwan
1412
-20
🇨🇳 Magyars · China
1398
-20
🇨🇳 Persians · China
1272
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 2,346 13:36 18:34 43:24 ⛏ Fast Castle
32 1,966 13:27 18:45 38:41 ⛏ Fast Castle
30 1,857 14:40 18:49 48:02 ⛏ Fast Castle
28 1,703 13:30 18:08 34:03 ⛏ Fast Castle
27 1,630 15:26 21:32 41:33 ⛏ Fast Castle
27 1,687 14:16 18:57 36:33 ⛏ Fast Castle
23 1,414 12:46 17:43 — ⚔ Scouts FC
22 1,365 14:34 18:43 44:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,220 28,840 24,805 5,100 85,965 96,877
34,025 23,645 18,660 1,080 77,410 78,706
33,595 15,796 23,145 3,150 75,686 85,600
31,875 10,334 21,545 3,005 66,759 73,969
23,540 21,945 4,745 4,800 55,030 85,463
21,825 8,248 5,050 3,650 38,773 43,711
14,850 12,974 3,945 2,650 34,419 38,680
8,305 7,246 4,910 400 20,861 23,191
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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