AoeStats
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Oasis

509977828Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 73m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
24 1,761 12:24 16:15 33:35 ⛏ Fast Castle
16 1,143 11:01 18:18 34:33 ⛏ Fast Castle
13 951 12:55 35:12 55:38 ⚔ Scouts into Skirms
12 883 10:21 20:37 30:24 ⛏ Fast Castle
10 766 11:42 24:12 40:39 ⛏ Fast Castle
8 603 16:09 21:39 38:37 ⛏ Fast Castle
4 263 11:11 15:44 — ⛏ Fast Castle
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
51,020 28,436 25,560 2,920 107,936 155,177
28,395 17,305 14,955 780 61,435 93,313
25,175 18,785 13,815 2,990 60,765 68,718
27,205 5,215 23,120 650 56,190 58,794
22,945 14,800 8,350 2,150 48,245 59,428
16,740 12,538 11,140 2,350 42,768 47,487
2,200 2,655 980 0 5,835 6,509
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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