AoeStats
← bekatohe

Pilgrims

509957793Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 51m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Mongols · Hungary
903
+12
🇩🇪 Varangians · Germany
865
+13
🇨🇭 Celts · Switzerland
852
+14
🇧🇷 Bohemians · Brazil
818
+15
🇬🇧 Danes · United Kingdom
1078
-23
🇬🇧 Vikings · United Kingdom
729
-11
🇬🇧 Huns · United Kingdom
713
-10
🇬🇧 Spanish · United Kingdom
712
-10
Player eAPM Actions Feudal Castle Imperial Opening
28 1,427 14:59 32:40 — ⚔ Fish Boom into M@A into Towers
28 1,432 13:17 17:21 36:57 ⛏ Fish Boom FC
17 854 13:49 24:39 47:21 ⚔ Fish Boom into M@A into Towers into Archers into Skirms
13 672 13:47 20:56 36:33 ⛏ Fish Boom FC
13 673 13:26 19:53 42:25 ⚔ Fish Boom into Scouts FC
10 504 20:47 34:43 41:53 ⚔ Drush into Fish Boom FC
6 292 — — — ⛏ Fish Boom
6 292 24:07 36:47 — ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
14,710 25,230 16,950 4,975 61,865 62,917
21,370 13,745 6,430 2,550 44,095 47,273
14,510 15,480 6,045 2,250 38,285 41,084
10,690 10,140 5,035 1,870 27,735 30,918
11,840 6,535 3,780 950 23,105 27,502
9,010 7,560 3,610 1,800 21,980 23,196
6,050 3,390 550 1,500 11,490 11,905
650 1,225 0 100 1,975 2,572
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.