AoeStats
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Arena

509450527Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 31m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
1110
+15
🇨🇳 Varangians · China
1109
+15
🇲🇽 Italians · Mexico
1091
-15
🇲🇽 Danes · Mexico
1090
-15
Player eAPM Actions Feudal Castle Imperial Opening
63 1,984 9:56 13:37 31:02 ⛏ Fast Castle
38 1,178 9:52 15:26 28:51 ⛏ Fast Castle
33 1,044 10:41 17:15 — ⛏ Fast Castle
27 846 9:35 14:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,400 8,460 2,110 1,140 21,110 23,167
10,235 7,190 2,590 200 20,215 21,343
6,840 5,035 2,875 850 15,600 20,064
5,570 4,725 1,665 980 12,940 13,184
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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