AoeStats
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Oasis

509443935Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 37m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
1157
+14
🇸🇪 Varangians · Sweden
1098
+16
🇲🇽 Japanese · Mexico
1106
-15
🇲🇽 Danes · Mexico
1105
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,349 15:44 29:10 —
33 1,251 10:27 20:27 — ⚔ M@A into Skirms
26 979 11:35 25:39 — ⚔ Scout Rush
23 850 10:54 24:43 34:18 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,650 9,766 5,030 950 25,396 29,948
10,100 4,692 3,130 850 18,772 22,814
7,740 7,135 2,770 850 18,495 20,552
7,535 6,081 2,545 300 16,461 16,660
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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