AoeStats
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MegaRandom

508607498Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 48m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Saracens · Hong Kong SAR China
1228
+16
🇭🇰 Britons · Hong Kong SAR China
1225
+16
1220
+16
🇨🇳 Franks · China
1205
+17
🇳🇿 Ethiopians · New Zealand
1278
-19
🇷🇺 Varangians · Russia
1241
-17
🇦🇷 Japanese · Argentina
1193
-15
🇷🇺 Danes · Russia
1177
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 1,982 11:07 20:33 27:30 ⚔ M@A into Skirms
40 1,956 11:05 16:02 26:11 ⛏ Fast Castle
28 1,354 11:25 26:33 33:53 ⚔ M@A into Skirms
27 1,300 10:31 18:55 27:44 ⛏ Fast Castle
24 1,171 11:27 15:41 28:03 ⛏ Fast Castle
24 1,168 12:00 17:39 26:44 ⛏ Fast Castle
20 981 11:52 15:28 23:43 ⛏ Fast Castle
16 788 11:44 15:35 28:35 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
39,345 18,615 14,645 5,980 78,585 93,489
28,325 22,205 24,820 2,150 77,500 99,952
28,505 22,235 13,120 4,290 68,150 83,429
22,830 19,411 16,995 4,230 63,466 70,432
25,890 28,798 4,780 1,320 60,788 65,547
18,240 18,672 13,165 2,605 52,682 55,857
16,510 16,200 12,340 3,655 48,705 60,751
19,560 21,223 5,185 1,660 47,628 53,424
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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