AoeStats
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Oasis

509777250Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 47m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Dravidians · Brazil
1123
+17
🇧🇷 Italians · Brazil
1099
+19
🇺🇸 Varangians · United States
1154
-18
🇺🇸 Saxons · United States
1146
-18
Player eAPM Actions Feudal Castle Imperial Opening
30 1,400 9:41 14:25 30:46 ⛏ Fast Castle
28 1,326 12:36 16:27 30:16 ⛏ Fast Castle
20 954 11:38 17:29 36:47 ⛏ Fast Castle
18 854 9:56 14:18 37:36 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
20,310 21,370 10,710 2,330 54,720 68,028
23,040 16,351 9,780 2,260 51,431 59,311
16,675 19,604 12,670 2,300 51,249 70,416
20,375 13,968 13,240 1,705 49,288 55,862
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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