AoeStats
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Arena

509615791Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 2m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Varangians · Russia
1041
+13
🇨🇳 Bohemians · China
991
+15
🇪🇸 Saxons · Spain
917
+18
🇦🇹 Bohemians · Austria
978
-18
🇦🇹 Britons · Austria
961
-15
🇦🇹 Mongols · Austria
961
-15
Player eAPM Actions Feudal Castle Imperial Opening
89 204 — — —
70 161 — — —
69 158 — — —
51 118 — — —
34 78 — — —
23 54 — — —

Resources

Player Food Wood Gold Stone Spent Collected
300 100 0 0 400 346
250 100 0 0 350 145
300 0 0 0 300 228
150 100 0 0 250 193
150 100 0 0 250 147
200 0 0 0 200 276
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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