AoeStats
← EL LEON

Arabia

510036080Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 49m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
60 3,000 9:01 22:19 38:34 ⚔ Scout Rush
52 2,570 9:31 33:22 47:52 ⚔ M@A Rush
51 2,540 9:37 25:01 44:38 ⚔ Scout Rush
44 2,163 10:17 23:03 45:40 ⚔ Scout Rush
38 1,891 10:34 23:46 44:48 ⚔ Archer Rush
24 1,167 11:06 20:37 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,895 13,740 12,475 1,600 54,710 58,277
25,945 8,654 12,870 2,640 50,109 53,398
14,095 12,854 9,615 2,925 39,489 46,255
10,805 13,534 8,650 850 33,839 38,062
15,310 12,203 4,320 125 31,958 33,410
9,435 7,102 2,410 1,195 20,142 21,812
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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